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(+1)

character sprites are great and i generally liked the platforming challenges

there are a lot of blind jumps on to spikes or getting hit by lasers out of nowhere or just not knowing there's a moving platform is there. the game seems too zoomed in

the large  player hit box feels really unforgiving.  like the sprites for the character and the spikes don't visually overlap when getting hit most of the time.  and its often hard to squeeze between tiles when jumping

found the tight platforming level design enjoyable anyway

having the option to re spawn in the room or at a capsule allowed the game to flow well.  but i did start intentionally dying after one hit in order to continue with more health

also i got kind of soft locked when i entered a section and took damage upon entering and died which meant starting from that room just meant dying over and over.  undoing a lot of progress