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Flooded Tech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #7 | 3.143 | 3.143 |
Enjoyement | #8 | 3.000 | 3.000 |
Audio | #9 | 3.143 | 3.143 |
Overall | #10 | 3.057 | 3.057 |
Gameplay | #10 | 2.857 | 2.857 |
Graphics | #11 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Falcon Nova
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Comments
Absolute joy of an entry. This feels like a loving remaster of an Amiga / early DOS trendsetter. Great work with sprites for the protagonist! Level design is top notch for the most part, although it gets a bit tough to navigate without a map, especially when all the areas are very similar. Some very unforgiving jumps at times, and I'd reconsider taking damage as a necessity for progress. I got to the very end, but I didn't want to backtrack through the entire game to find my two missing hearts. Perhaps I will go back and try again in the future. Keep up the good work!
EDIT: Not only did you make a complete game, but adding a dedicated speedrun mode is absolutely going above and beyond what I expect from a jam entry. Kudos for that.
Liked it a lot, nice sprites I really like the detail of the different death animations, the music fits nicely and the choice of respawning in capsule or room is pretty good(until my stubborn ass decides to constantly respawn from room with 1HP)
Level design is nice although the camera felt too close to the character sometimes and you had to do some leaps of faith (the one where you fall into water with a moving laser that you can't see is pretty unfair even if you already know it)
I enjoyed the funstrating experience and using life as a resource to get through spikes.
character sprites are great and i generally liked the platforming challenges
there are a lot of blind jumps on to spikes or getting hit by lasers out of nowhere or just not knowing there's a moving platform is there. the game seems too zoomed in
the large player hit box feels really unforgiving. like the sprites for the character and the spikes don't visually overlap when getting hit most of the time. and its often hard to squeeze between tiles when jumping
found the tight platforming level design enjoyable anyway
having the option to re spawn in the room or at a capsule allowed the game to flow well. but i did start intentionally dying after one hit in order to continue with more health
also i got kind of soft locked when i entered a section and took damage upon entering and died which meant starting from that room just meant dying over and over. undoing a lot of progress
Cool story and there was lots of level content! The platforming was a bit difficult. Also, GODOT SQUAD REPRESENT