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(+1)

Got 13310 before I got tired.

Have to say, that flail mechanic was SUPER SATISFYING! You really made it feel good to throw it around. That itself made it fun to play all the way.

At the moment, the difficulty curve is a bit low, but as a proof-of-concept, it's a nice basis for a combat mechanic.

I did add some difficulty curve aside from the new slime variants, however I think it was too weak to notice.
Slims gradually get faster and get less knockback, but It would take like 90 waves for this to be noticable.