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Slime Slammer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #229 | 3.839 | 3.839 |
Overall | #1088 | 3.398 | 3.398 |
Presentation | #1640 | 3.194 | 3.194 |
Originality | #1997 | 3.161 | 3.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is joined together with a flail, that he swings
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A lot more fun than I initially gave it credit for. The crazy amount of enemies and the huge knock back make for a very enjoyable simple game.
after I figured out how to handle the gravity of the ball, it was a little fun game.
Impressed that you made it without an engine, and the gameplay was fun and engaging. Not a whole lot to it, and I'm still not positive on what all the pickups did, or why only the green slimes counted towards waves ending, and not all slimes... but was fun nonetheless.
Very fun and satisfying to just keep hitting the slimes! At the end, I wasn't really sure if I had won or lost, it just said game ended. One thing that might have been interesting would be to get rid of the attack button, and force the player to use inertia in order to slam the ball into slimes, but it works this way too.
originally it was movement only, but I wanted to add something else to do.
Also hopfully just using movement should still be more effective than the manual attack.
This is a fun little game. I like the art and sound of it a lot. If there's one thing I had problems with was the lack of feedback on things. Hitting the slimes was fun, but it was hard to tell exactly what I was doing. Is the goal to damage them? Push them off the map? They way they reacted to being hit by the mace seemed a little inconsistent, so I'm entirely sure what was going on. Additionally, I found my character was consistently re-gaining health, and I couldn't exactly figure out why? Is there a health bonus when you hit slimes? Is it an item pickup? I'm pretty sure it's not just a slow health recharge, because I saw the health drain when I just stayed still. Some more feedback to the player would be helpful in conveying what's going on in the game.
Yup, hp goes down over time, killing an enemy grants some hp, picking up the red mushroom grants some hp, if you hp is over max it decreases faster
Nice job! It was really fun to use the mace when loads of slimes were chasing the player.
It was really satisfying to pummel hoards of slimes in the later levels! The controls were a bit unwieldy at first, but I got a better hang of it as I played. I appreciated the power-up mushrooms that you could get while playing, though I wasn't sure of the effects. Overall a fun arcade game.
really fun experience, adorable art style, and great music, only issues i found were the hitboxes being a little questionable at times, and because of the enemies circling the player you can usually just start in the middle and then go towards the top of the stage and they will just run of the edge and kill themselves, also the mace being bound by the bottom of the stage as opposed to the character makes it harder to hit enemies if they are above you and there isnt an upper limit to the health bar. but overall the experience is a really fun arcadey type of game and i really enjoyed it
No upper hp limit is intended, but it drops quicker if you get above that,
The slime ai not avoiding the walls and each other definitly should have been different, but I didnt think of that until afterwards.
And the Flail being set under the player is so, that you cant directly position it under you.
Thanks for the feedback :)
This was a lot of fun! It was a little hard to tell what each enemy did, but they all died the same. The gameplay got a little stale after a while, but hitting enemies felt pretty juicy. Including a developer high score was a smart idea, too. Nice work!
I enjoyed flinging the mace at the enemies; it was really fun. However, hitboxes didn't seem to line up when enemies got hit. Also, I think you should add more types of enemies to keep the game fresh! Overall, I enjoyed playing your game though, so great work!!!
Good concept. Music fit well. Good job.
Got 13310 before I got tired.
Have to say, that flail mechanic was SUPER SATISFYING! You really made it feel good to throw it around. That itself made it fun to play all the way.
At the moment, the difficulty curve is a bit low, but as a proof-of-concept, it's a nice basis for a combat mechanic.
I did add some difficulty curve aside from the new slime variants, however I think it was too weak to notice.
Slims gradually get faster and get less knockback, but It would take like 90 waves for this to be noticable.
I had a lot of fun with that. I loved to smash all those greed tacos
the games attack thingy feels nice to use it is quite fun to run around slinging a giant metal ball at enemys
Super fun arcade game! I loved yeeting a big swarm of enemies off the screen! Well done!
Nothing better than creating a local gravitational vortex with my fail before blasting a mass of slimes into orbit.
Actually a lot of fun! Flinging the slimes around with the flail is super satisfying. As others have said, manually flinging the flail felt kinda pointless and it was difficult to tell when things were happening like when I got hurt, when I hurt the slimes, or when I activated an effect. A simple particle effect and maybe a small screen shake would clear a lot of that up. Polish this up and it could actually be pretty fun as like a mobile game! Great job!
There actually is a slight ui change, when you get hit, but I agree that its not visible enough
Really fun and simple game. Although I'm not sure what any of the powerups did but maybe I just missed a prompt? Throwing slimes around with the flail is really fun and satisfying though. My high score is 13,300. Great job nice game!
red = hp,
blue = speed,
black = kills everything in the area where it spawned
No I dont actually think I explained it, my bad
Interesting and fun concept; I think this would work really well as a full game with more enemies and maybe a progression system with different classes or something like that. Hitting those slimes is really satisfying!
Made it to wave 26 and 9523 points.
Really fun idea, but I found that I was knocking enemies into myself almost as often as I knocked them away.
What was the power-up that looked like a ghost and made a dark area?
it destroys enemies around it, when you pick it up
and yea, not actually getting hit yourself when you fling them around is probably impossible.