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(1 edit)

Nice idea for a relaxation game. music and visuals come along together nicely. sometimes the terrain intersected with the camera. when I figured out that I can rotate the camera with Q and E it was better, but still I lacked a bit of orientation, because the rotation change happened immediately.  You could smooth the camera rotation a bit.

Also I wasnt able to find all the ressources. I would make the level design in a way that you can always se which elements are interactable at the moment. Or if the camera rotation should be a gameplay element, I would make it a bit more obvious.