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Gatherello's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1974 | 3.024 | 3.429 |
Fun | #2754 | 2.520 | 2.857 |
Overall | #2781 | 2.688 | 3.048 |
Originality | #3439 | 2.520 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joining/connecting islands together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice idea for a relaxation game. music and visuals come along together nicely. sometimes the terrain intersected with the camera. when I figured out that I can rotate the camera with Q and E it was better, but still I lacked a bit of orientation, because the rotation change happened immediately. You could smooth the camera rotation a bit.
Also I wasnt able to find all the ressources. I would make the level design in a way that you can always se which elements are interactable at the moment. Or if the camera rotation should be a gameplay element, I would make it a bit more obvious.
This was such a calming, relaxing experience. At first, my only complaint was going to be the camera positioning, but then I realized that you could turn it with E. I still think that the areas under the clouds could be play-tested a bit more to make sure you can see stuff underneath them well.
I also wish there was some kind of "yay you did it" moment when you make all the bridges so that way you know that the game is pretty much over. I kinda wandered for a bit like "is there anything else?" but the world was so calming to be in that I didn't really mind.
Other than that, I really had a great time playing this. Your 3-D world is nice and crisp without too many busy elements that would clog up your design, and the music is so calming. It's fun to play these kinds of exploration-type games, and they must be so hard to pull off for a jam!
The game was pretty cool. I had some issues with the graphics. The camera glitched when I tried to move and shaked all the time when moving. Generally nice game though!
Pretty cool game, I liked the calm atmosphere, one issue is I think I got soft-locked in one of the rivers on the desert island (I tried looking for a stair).
How did you build the world in 48 hours?
Thanks! Yeah we never quire got around to ironing out all the little places you could get stuck in :D
We were a team of 4 (on and off through the weekend) so we had 1 person dedicated to building the terrain tiles + objects using a tool called MagicaVoxel - I'd highly recommend it! (it's free too)
I guessed it was Magicavoxel (I played with it and modelled my apartment), you could have added a go-to-start-position button.
Pretty fun! Really relaxing after a weekend of stressful game development and E3 going on simultaneously. Kinda wish there were more to it so I could keep playing. Interesting project. I'd be interested to see your rating of my submission!
Thanks! Glad that people have found it relaxing - thats definitely what were were going for, a nice chill game to exist in :) I've given some feedback to your project too!
I really like the idea of it. It was really cool exploring the different landscapes too. One issue I found was that sometimes the camera would be obstructed by certain things in the environment. It wasn't really an issue until I got to the swamp landscape. But other than that, really cool game! Fits the theme well.
Thanks! Yeah the camera was definitely an area we could have done with more time to clean up a bit (even just adding that you can rotate it using Q & E on the UI somewhere)! Thanks for playing :)