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(1 edit)

Ok load Mario bros and change options open vr,oculus etc..


Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D:     Version:  Direct3D 11.0 [level 11.1]     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)     Vendor:   NVIDIA     VRAM:     3072 MB     Driver:   23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in  0.084 seconds <RI> Initializing input.

 
<RI> Input initialized.
 
<RI> Initialized touch support.
 
Setting up 2 worker threads for Enlighten.   Thread -> id: f50 -> priority: 1  
  Thread -> id: c8 -> priority: 1  
UnloadTime: 81.095325 ms C:\JUEGOS\Nueva carpeta\3DNesPro   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Audio Sample Rate: 44100   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Load 3dn file at C:\JUEGOS\Nueva carpeta\3DNesPro/3dn/Super Mario Bros.3dn   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded scrips: 6   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded pattern: 231   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded temp pattern: 1   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded tile2d: 688   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)