Ok load Mario bros and change options open vr,oculus etc..
Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 3072 MB Driver: 23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in 0.084 seconds <RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 2 worker threads for Enlighten. Thread -> id: f50 -> priority: 1
Thread -> id: c8 -> priority: 1
UnloadTime: 81.095325 ms C:\JUEGOS\Nueva carpeta\3DNesPro (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Audio Sample Rate: 44100 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Load 3dn file at C:\JUEGOS\Nueva carpeta\3DNesPro/3dn/Super Mario Bros.3dn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded scrips: 6 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded pattern: 231 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded temp pattern: 1 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded tile2d: 688 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)