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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

new 3dnes 2.0 dont work oculus dk2

A topic by paixa created Mar 06, 2018 Views: 573 Replies: 14
Viewing posts 1 to 15

1.4 has Fine but new versión dont see anything. Openvr and oculus dont work

Have you updated Oculus app to the latest version?

my fault :D downloading now new versión oculus for tri

ok download last oculus software.dont work

cheked clean windows install and dont work same

Could you grab and send me the logfile located at:

C:\Users\username\AppData\LocalLow\Geod Studio\3DNesPro\output_log.txt

?

Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D:     Version:  Direct3D 11.0 [level 11.1]     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)     Vendor:   NVIDIA     VRAM:     3072 MB     Driver:   23.21.13.9077 Begin MonoManager ReloadAssembly - Completed reload, in  0.055 seconds <RI> Initializing input.
 
<RI> Input initialized.
 
<RI> Initialized touch support.
 
Setting up 2 worker threads for Enlighten.   Thread -> id: 150c -> priority: 1  
  Thread -> id: 14f8 -> priority: 1  
UnloadTime: 1.085135 ms C:\JUEGOS\Nueva carpeta\3DNesPro   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Audio Sample Rate: 44100   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  

That's all in the log file? Have you tried to open a rom and switch the VrMode to Oculus or OpenVr?

Pls do it then send me the log.

(1 edit)

Ok load Mario bros and change options open vr,oculus etc..


Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D:     Version:  Direct3D 11.0 [level 11.1]     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)     Vendor:   NVIDIA     VRAM:     3072 MB     Driver:   23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in  0.084 seconds <RI> Initializing input.

 
<RI> Input initialized.
 
<RI> Initialized touch support.
 
Setting up 2 worker threads for Enlighten.   Thread -> id: f50 -> priority: 1  
  Thread -> id: c8 -> priority: 1  
UnloadTime: 81.095325 ms C:\JUEGOS\Nueva carpeta\3DNesPro   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Audio Sample Rate: 44100   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Load 3dn file at C:\JUEGOS\Nueva carpeta\3DNesPro/3dn/Super Mario Bros.3dn   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded scrips: 6   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded pattern: 231   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded temp pattern: 1   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  
Loaded tile2d: 688   (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  

Also not working in VR for me as well w/ 2.0. On the latest Oculus build. Here is my log.

Initialize engine version: 2017.3.0p3 (bfcbae508940)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   23.21.13.8871
Begin MonoManager ReloadAssembly
- Completed reload, in  0.091 seconds
<RI> Initializing input.

<RI.Hid> Failed to create device file:
 2 The system cannot find the file specified.

 
(Filename:  Line: 54)

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a78 -> priority: 1 
  Thread -> id: c50 -> priority: 1 
UnloadTime: 1.752520 ms
E:\3DNesPro
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Audio Sample Rate: 44100
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Please re-download the binary. Sorry for the inconvenience!

my god..beautifull work .It's worth Every penny

Did you play in normal or retina mode?

im playing in normal mode

Retina mode is normally better one.