1.4 has Fine but new versión dont see anything. Openvr and oculus dont work
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By
Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 3072 MB Driver: 23.21.13.9077 Begin MonoManager ReloadAssembly - Completed reload, in 0.055 seconds <RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 2 worker threads for Enlighten. Thread -> id: 150c -> priority: 1
Thread -> id: 14f8 -> priority: 1
UnloadTime: 1.085135 ms C:\JUEGOS\Nueva carpeta\3DNesPro (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Audio Sample Rate: 44100 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Ok load Mario bros and change options open vr,oculus etc..
Initialize engine version: 2017.3.0p3 (bfcbae508940) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 3072 MB Driver: 23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in 0.084 seconds <RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 2 worker threads for Enlighten. Thread -> id: f50 -> priority: 1
Thread -> id: c8 -> priority: 1
UnloadTime: 81.095325 ms C:\JUEGOS\Nueva carpeta\3DNesPro (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Audio Sample Rate: 44100 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Load 3dn file at C:\JUEGOS\Nueva carpeta\3DNesPro/3dn/Super Mario Bros.3dn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded scrips: 6 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded pattern: 231 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded temp pattern: 1 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded tile2d: 688 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Also not working in VR for me as well w/ 2.0. On the latest Oculus build. Here is my log.
Initialize engine version: 2017.3.0p3 (bfcbae508940)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8871
Begin MonoManager ReloadAssembly
- Completed reload, in 0.091 seconds
<RI> Initializing input.
<RI.Hid> Failed to create device file:
2 The system cannot find the file specified.
(Filename: Line: 54)
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 2 worker threads for Enlighten.
Thread -> id: 1a78 -> priority: 1
Thread -> id: c50 -> priority: 1
UnloadTime: 1.752520 ms
E:\3DNesPro
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Audio Sample Rate: 44100
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)