Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think I won?

Anyway, the art is charming, but the gameplay could have a bit more to it than going around moving items to people. I guess if the moving was made more interesting or if there was some more difficulty in figuring out who wants what it could be made more interesting. I’m not sure what to suggest as a mechanism for that, though.

The movement and interaction could use a bit of polish, and it could be signaled a bit more clearly which parts you could actually go through, but it didn’t take long to figure out what to do and where you could go. So it’s already pretty good I think.

Overall, it’s nice and relaxing and I like the art, but wish there was a bit more to it. This sort of game seems difficult to make content for quickly since there’s such a huge amount of things to draw and every level or segment you add means a ton of time spent creating art assets.

Yeah, definitely a lot of time for the art so there weren't many possibilities for expansion. If we had more experience we could have done a lot more with animations instead of just static objects... next time! THe only easy thing was a lot of text options for each character, so we went in that direction.


As for difficulty, we talked a lot about adding other mechanics, but in the end we decided they didn't add anything. We didn't want people distracted with failing a jump (look at the art instead!), or even just to add that tension. If you think of any suggestions though let us know!