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Darthbeeblebrox

393
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A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

Glad you had fun despite everything!

Glad there were things there that you enjoyed! One difficult part is that the terrain changes based on your mana AND your opponents... and it can be hard to see what they are doing! Such QOL things weren't fully fleshed out :|

I should have explained it better, but the order is: pay (click and drag mana), then the mouse changes, then click on the target. Some moves are support and have to target your team!! I didn't have time to make the icons all unique, but you can tell using the mouse-over tooltip (on the move itself)

Sorry it fully work out, but thanks for playing!

That would be really cool! And you would likely see the oscillating as you overshoot and try to stabilize everything... very good things to see!

Very nice, and especially congrats for a first game!!

Very excellent, I love slimes in general and I extra love the alchemy tie-in! I was expecting an RGB color-change mechanic like stardew valley but that's just me :)

I like the self-balancing aspect, and very nicely tied in to the theme. Very enjoyable!

This is super well executed! Hard to find a new take on bullet hell, but this was at least new to me!

I like the story told with the world. And everything supports it very nicely!

It worked today! I don't know what was happening before, very mysterious.


I like the gameplay loop, and it was clear that everything was very well thought out and polished. I particularly like the font :)

Very interesting! I think an understanding of exponential growth and long-term impact of choices is so important to explore, and I think/hope games are a good way to do it


Thanks for the game!

Thanks so much!

Thanks a bunch! I used to really like turn-based RPGs but just can't play them any more... so I'm trying to make (prototype) things that I want to see!

Interesting point about Firefox, thanks for the info... I don't fully understand the compatibility issues with Godot 4.


Thanks for playing!

Yeah I'm hearing that a lot of people had the same tooltip problem, glad you figured it out! I'm also glad you liked the lemons :)

Yeah several people have said the mouse-over and general flow should be better explained... but I was also trying to learn more about drag and drop and maybe did it unnecessarily :)


Thanks for playing!

Yay!

Sounds like the jam life :)

Painting mode sounds really nice!

Super super impressive. I think I spent more time looking at the code than playing it though :)


One thought... could you extend Node instead of Node2d?

Very nice to understand, I like it!

Very cool concept and I like the art tie-in a lot. The gallery is also really neat, feels like it has a lot of potential!

I love the theme and thought the art and music worked extremely well all together. Feels very complete as an idea and a game, nice!

Not loading for me on Firefox, Chrome, or Edge... :(

From the comments it looks really good, will try again later!

I like the take on the theme, and honestly seems very realistic.

Very well made, all the menus and icons and UI animations are excellent! I felt like I got a window into a Roomba trying to get that last piece of cat litter... very evocative :)

I love slimes, so it's already good for me! I didn't realize you could drop off the coins at first but I like the mechnic. Nice!

Very well done! All the elements work nicely together and the Katamari mechanic is really fun!

Yeah I should have explained the hovering more. Glad you eventually got the taste!

Thanks for playing, glad you liked the theme tie-in!

Sorry it was hard to understand! The mana you and your opponents spend pushes you in that direction (2 mana/level). This is something I wanted to work on explaining in an interesting way but didn't have time!

So glad you liked it! I've found a lot of people who liked the voice but it's also a bit controversial :)

Excellent! I hadn't gotten that far the first time around :)

I'm really glad the background worked out for you, it took longer than I expected to get it working! Indeed quite rough art and sound (that's for sure not my strength!) but indeed that's the jam life. Thanks for playing!

Thanks for playing!

I really like the concept and the execution! Unfortunately the links were hard for me to see and click on without accidentally hitting a neighbor. Maybe a planning phase were you can uncover links that are under others would be cool. Personally I might like the whole gameplay split into plan-watch, instead of real-time... but that's not for everyone!

Yep! Even found  in the blood and brain tissue of fetuses!!! And it's not chemically inert either! Have you read about pm 2.5 in air pollution? We've got to create change and educational video games that create really feelings around these issues I think are a great idea! I was kinda going for a similar thing but much more abstract with my game. I love your efforts here and I think we need more of this!

I love this genre and I'm excited to see people experiment with it! Very nicely put together, I loved the sprites and the music worked very well. Congrats!

Nice, really reminds me of Prairie king in Stardew Valley (but better :)

Loved it, very polished!

Great theme! Really spoke to me!