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Yeah, thanks for the feedback though! The full idea being that you'd have several troops that are linked to each other for a boost to attack damage (making up for their shortcomings), but if one dies, the whole lot of them die. The implementation doesn't live up to that, I bit of quite a lot more than I could chew with this, but I'll be returning to the concept at some point in the future to give it the full love and attention it deserves. Not soon though, I'm terrified to look at my code xD