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*gasp FINALLY. A worthy opponent. OUR BATTLE WILL BE LEGENDARY! 


ahem, excuse me for shouting. I really like how you fused the two concepts into different phases. Building the stage and playing on it is really quite smart. Game could use just a bit more something, especially in the Tetris part of the game. I don't usually ask people to play my game, but I really hope you give mine a try!

LET THE BATTLE BEGIN!

Seriously so exciting to see another implementation of the same idea! (I'll post more on your page)

100% agree! There was so much more that I would've liked to add.  I wanted to make the tetris and platforming more connected and have more of an influence on each other. I especially wanted to have more items that spawn from the tetris blocks (like upgrades for the player, different enemy types, etc) so that you had to think more tactically while "building" the stage during the tetris phase.

Unfortunately, I think my downfall was that I spent too much time perfecting the core tetris gameplay. I'm a bit of a tetris snob and I wanted the tetris gameplay to feel perfect. So I spent a lot of time implementing the correct rules for when rotations are blocked (see here: https://tetris.fandom.com/wiki/SRS), line clear effects, and just tweaking the timing of everything. After that I didn't nearly have as much time to implement everything else as I would have liked!

This fight is long from being over!

Just wanted to add some more comments on your game now that you've accepted my challenge. I really appreciate the additional insight in to making your game. 

I'm going to suggest a bit of a wild idea but I definitely think you can pull it off: You could try turning the tetrominos into rooms! With how you have the platformer part setup, there's really a ton of wasted space potential. And it would really pump up the "building" aspect. All you need to do is attach a "room" behind the tetris blocks and when the gameplay starts, just plop your character into one.

I spent the entire first day working on getting the tetris part to work. The struggles of capturing the original game is completely valid. I never knew that rotating would be such an ordeal for me. And tetris god knows how many times I went back and forth adjusting my timing.

Quick comment on the style - I feel like your game could pull off using "building" textures. Like try for steel, wood, or brick, over colored blocks. I bet it would mesh really well with the other assets you already have going.

Good luck in all your future games!

Thanks for all the feedback! I really appreciate it!

I had been thinking about how to expand/improve the idea that past few days and I literally had that same idea to make the blocks rooms!

I noticed that due to the relatively small and blocky shape of the Tetris playing field, the "level" created by the blocks just felt small and uninteresting, so I was trying to figure out a way to form a more diverse and interesting a level, and I think the rooms idea could be the answer!


Regardless there's a lot of ideas I want to experiment with. I'm also interested in taking a step away from Tetris and trying to come up with my own original falling block puzzle game that's designed from the ground up to mesh with the platforming!

I wish both of us the best of luck in our games then! It was an honor to trade blows with such a worthy opponent.