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Great job putting together multiple weapon types! I like how you can make enemies your ally. I like the AI for the enemies, although it gets pretty challenging after a bit. Like you mentioned in your reply, some type of scoring or progression would really round out what the game still needs. Lots of potential for this type of game! I could see maybe the more enemies your current object destroys, the more it levels up and gets more powerful. Then when you get rid of it you can get a much bigger explosion or something. Maybe you could even tether to more than one enemy and toggle between all the connected objects?