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(+2)

This game looks and sounds fantastic! However, mapping controls to Z and X while binding movement to WASD is super awkward to play, often requiring players to remove fingers from movement to do other actions. When that action is fire, an action that wants to be held down, it becomes almost unplayable. Using another hand doesn't help either because it just gets in the way and feels uncomfortable. Using thumb keys like space and pinky keys like R Shift or R Ctrl are much more natural for controls. Or even mouse inputs! 

Sorry for the rant. I feel really strongly about this because the game plays so well otherwise! It's colorful, snappy, energetic! I love it. But the controls really soured the whole experience for me. Great game though and quite an achievement in 48 hours. Don't let my negatives get you down. This is wonderful. 

(+1)

I’m so glad you enjoyed the game! Movement is bound to the arrow keys, WASD was a hold over from a previous build of the game. I’m sorry you went with WASD, honestly we should’ve removed that input method, or made it more clear on the side bar. Would recommend trying it with arrow keys, or using left mouse to shoot and right to eject, which was also another method left in the build!

(+1)

Oh my god. I'm the worst. I didn't even try to use arrows. I'm sorry for being *that gamer* XD

Fixed my rating as I had made it under the assumption those controls were forced lol

(+1)

No worries! Yeah that control scheme you were using sounds PAINFUL, def will make sure it’s not possible in an update cuz wow.