Thank you so much!
jpeg2k
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What a cool take on the theme! Using your space of control to control a larger entity is really rad. A lot of times it feels really clunky right now, maybe if the controls were easier to get to, that issue could be remedied? Otherwise, really want to see what else you could do with this sort of game, and I'll definitely be on the lookout for future updates!
SUPER SEWER 128 is an infinite platformer with a few too many glitches, adapt quickly to get the highest score you can! Made for the Indie Tales game jam by two people in 48 hours, if it seems like your thing, give it a play and a comment!
https://steaf123.itch.io/supersewer128
Beautiful art and really interesting take on the theme! Being able to move the arena you fight on, and use the arena itself as a defensive tool is sooo satisfying, especially with the great sound choices. The difficulty curve and tutorial feel a bit confusing at times. Maybe giving the player time to use both the punch and explain when to use the big push might make it easier for players to get into the game, as after the tutorial you're pretty much right into it with no learning time. Would love to see this game refined and tweaked, as the concept is so strong!
Really great idea! Reads really well with the clean visual style. However, I think the double jump isn't that well explained. It's a kind of mechanic that rarely is in games, so having it be so integral to gameplay without explanation caused me a lot of confusion. As well, a lot of the puzzle are just dealing with small scrolling/falling spaces with spikes, and I think that with stronger puzzle design, your fantastic concept could shine even more. I hope you continue this project into a full title!
Gosh, I needed this! So relaxing after a day of work. The music, aesthetic, funny lil names for the constellations, everything about it is such a succinct experience. Personally, I'm not sure if replacing the constellations on the map itself is the best move, as things get crowded. Maybe in a larger expansion, you could have a lil star booklet or something? Feel like I could get lost in this for an hour, hope to see you guys expand upon the concept!
I’m so glad you enjoyed the game! Movement is bound to the arrow keys, WASD was a hold over from a previous build of the game. I’m sorry you went with WASD, honestly we should’ve removed that input method, or made it more clear on the side bar. Would recommend trying it with arrow keys, or using left mouse to shoot and right to eject, which was also another method left in the build!
Wow! Gameplay was completely different than what I expected, and that's great! This is almost like a precision platformer meets a space shooter (without the space ofc). Presentation is fantastic, one thing I'd recommend is starting maybe with an easier first stage? As well, tweaking some of the hurtboxes to be a smidge more lenient would be nice. Overall, fantastic submission!