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This game had a really cool concept and style and I had a lot of fun playing and testing out different variations of cards. In the end, my best strategy was loading up on people who refused to die and people who didn't want to die, and then hoping their combined attacks would be enough for whatever mobs were thrown at them next. The other cards were all interesting variations, I liked cards that only wanted one specific mob and the ones that called for a healer mommy were quite amusing- and while I rarely was incentivized to use any who wanted to die or wanted to watch someone else die, they definitely proposed interesting possibilities. If anything, I wish there was more of a randomized incentive to use cards like that, and balance the cards you have and unlock new ones to use for specific fights. The idea that sometimes you should plan to loose, and pick specific cards that will reward you for losing, is very cool. I would adore seeing this game expanding post-jam, the game put together for the jam was incredible and it has so much potential. Great job!