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Fun game! First of all i really liked the hand drawn art style, reminds me of stuff like don't starve or our darker purpose, it's stylish and very well made. On the gameplay side of thing it's solid too, works well, feels good to play even though it feels restrictive to only be able to shoot at cardinals if i can run and shoot at the same time to angle a shot, I do think that this would work better as a goal oriented game like a roguelike or metroidvania of sorts, with this game pace it gets repetitive quickly if you're not going for a boss or something like that. Also a "win state" check could be good, even though I survived all the waves the game over screen said i "fell" at wave 7. Also could benefit a lot from a variety of enemies but that's how jams are most of the time, can't pack everything in :p Overall it's a great entry, i really liked it i think it was very well made, great job to all involved!

Thank you for playing. We're happy you like the art style. 


We were inspired by games like Binding of Isaac, especially for the shooting in four directions only. It was also motivated by the constraint of having less sprites to draw ... :D

The original idea would be to have a progression akin to the one in Hadès.  You finish rooms and choose between differents "boons" (the parasite here). We had idea for different types of enemies of course ( range, armored etc ). 

In this build the "win" state is when you survive all the waves indeed. We just ... forgot to change the win panel to say that you won ... Jam stuff I guess ! 


So congratulations !