Thank you very much for the feedback ! We're happy you liked it and thank you for taking time to comment.
LaFrite Inc.
Creator of
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Yes we are deeply sorry. The tutorial is not implemented and, as you can see in the description of the game our last minute build add a tiny bug (a game object set to inactive in unity instead of active) that renders the game unplayable 😣.
If you want to give it a try we uploaded a working version available on our itch.io page although we're not asking you to rate the entry based on the working version as it is against the rule
Interesting idea and bold graphical identity. It fits the theme accordingly ! Kudos to the little dust cloud animation when Rose or Dave land. It would've been even juicer with some sound effects !
Well done ! (I was stuck at the "i" shape with the long cloud. I got that you need to start gliding before reaching the jump apex but it was too frustrating - and the collision with the lava block seems a bit too strict)
Second round of kudos for the dust animation. :D
Thank you for your comment. We had ideas for a variety of enemies but we shelved that to on focus the essential systems. At first we wanted to have different weapons but we shelved that too for the same reasons. The idea would be to have a build variety similar to hadès where you incrementally make your build by progressing through different rooms (instead of waves here).
Thank you for playing. We're happy you like the art style.
We were inspired by games like Binding of Isaac, especially for the shooting in four directions only. It was also motivated by the constraint of having less sprites to draw ... :D
The original idea would be to have a progression akin to the one in Hadès. You finish rooms and choose between differents "boons" (the parasite here). We had idea for different types of enemies of course ( range, armored etc ).
In this build the "win" state is when you survive all the waves indeed. We just ... forgot to change the win panel to say that you won ... Jam stuff I guess !
So congratulations !
Beautiful game. Nice concept. Good executions. It was a very chill experience !
Just one pet peeves, some of the "puzzles" were challenging and others were just display of mechanics (not new mechanics) where you don't have to really think about what you're doing (like the last level). But it has a good potentiel imho
I like the concept. I like the sound effect (pew pew!) and how the ship and astronaut moves. However the ship is too slow, would have been nice to be able to control its speed. I also would have given the ability to shoot rocks to the ship and not the astronaut. It would have made things a bit more challenging to manage.
Thank you for your comment :). Yeah we did try to tweak as best we could given the time and limited playtesting but it's still far from balanced. We wanted to add more enemies (we even have a sprite and all for a second one, a range enemy) but we had to cut it out to focus on making this build work half decently.
P.S. : btw, one of our starting idea revolved around sisyphus and his rock :D