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LaFrite Inc.

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A member registered May 23, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much for the feedback ! We're happy you liked it and thank you for taking time to comment.

Yes we are deeply sorry. The tutorial is not implemented and, as you can see in the description of the game our last minute build add a tiny bug (a game object set to inactive in unity instead of active) that renders the game unplayable 😣.


If you want to give it a try we uploaded a working version available on our itch.io page although we're not asking you to rate the entry based on the working version as it is against the rule

Thank you for testing!


After the dice are all assigned to an opponent you only need to press space and it will auto-resolve.


Have fun!

Nice and fun game. Last stage is a bit challenging !

Tens ! Tens ! Tens Across the board ! 

This game is amazing. The player character is so freaking cute I'm dying. I couldn't stop laughing when sliding on sashimis. 5/5

A really nice clicker ! A bit addictive. If I had a negative feedback to make is that the progress is a bit slow. But that's really nitpicking ! A great entry for sure.

We have opposite games ! Yours is when you try to catch cheaters, ours is when you're the cheater ! 

I like the idea. However it always seemed to accuse the center player, no matter where I clicked.

Great game ! I didn't read the explanations so I had to do a lot of guessing but when it clicked I really enjoyed it. Well done !

Great game ! I really enjoyed playing it :). Solid concept and beautiful art.

Great game ! It is really beautiful and it works so well. 

Thank you for your comments. We had crazy ideas for the different power ups. Things like linking a not implemented score to health for instance. We wanted to go really meta but these kind of powerups need a good balance to be fun

This is a fantastic game. It looks beautiful, controls are really good and the underlying concept hits the mark! Well done :)

Interesting idea and bold graphical identity. It fits the theme accordingly ! Kudos to the little dust cloud animation when Rose or Dave land. It would've been even juicer with some sound effects !

Well done ! (I was stuck at the "i" shape with the long cloud. I got that you need to start gliding before reaching the jump apex but it was too frustrating - and the collision with the lava block seems a bit too strict)

Second round of kudos for the dust animation. :D

Really cute and theme fitting. I'd like to see where you'd take the puzzle complexity with more time to design the levels. The music track is really soothing, you picked it up well.
A bit more work on the collisions, puzzles, look and feel and it could become really nice.

Fun and fitting the theme ! It could've been interesting if each character would have to face its nemesis, to play of the strength and weakness of their weaponry. Right now, the range projectile (lower left), seems a bit overpowered.

Well done !

That was so stupidly fun. Enjoyed it a lot ! 

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Thank you for your comment. We had ideas for a variety of enemies but we shelved that to on focus the essential systems. At first we wanted to have different weapons but we shelved that too for the same reasons. The idea would be to have a build variety similar to hadès where you incrementally make your build by progressing through different rooms (instead of waves here).

Thank you for playing. We're happy you like the art style. 


We were inspired by games like Binding of Isaac, especially for the shooting in four directions only. It was also motivated by the constraint of having less sprites to draw ... :D

The original idea would be to have a progression akin to the one in Hadès.  You finish rooms and choose between differents "boons" (the parasite here). We had idea for different types of enemies of course ( range, armored etc ). 

In this build the "win" state is when you survive all the waves indeed. We just ... forgot to change the win panel to say that you won ... Jam stuff I guess ! 


So congratulations !

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Beautiful game. Nice concept. Good executions. It was a very chill experience ! 

Just one pet peeves, some of the "puzzles" were challenging and others were just display of mechanics (not new mechanics) where you don't have to really think about what you're doing (like the last level). But it has a good potentiel imho

I like the concept. I like the sound effect (pew pew!) and how the ship and astronaut moves. However the ship is too slow, would have been nice to be able to control its speed. I also would have given the ability to shoot rocks to the ship and not the astronaut. It would have made things a bit more challenging to manage.

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It's really polished. It's beautiful looking. It's engaging and fun. Well done :)

Cool game. I had trouble understanding how to get out of the first room but then afterwards it was fun ! 

Best game I've played in this jam honestly. Awesome concept, wicked realization, just enough juice and the difficulty curve is good. Well done :) 

Awesome game. Unique idea and very well executed ! 

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Thanks, will try again !


Tried it. Beautiful game ! Puzzles were a bit on the easy side but it's a good demo of what you can do with the concept 

I reckon the best way is to build everything as in 3D and just put the camera at a fixed angled to give it that isometric look

I think the main thing is to go play other people game and leave a comment :D

Great game ! Sad to see you have so little ratings it is really a cool concept and properly executed ! Cheers

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Thank you for your comment :). Yeah we did try to tweak as best we could given the time and limited playtesting but it's still far from balanced. We wanted to add more enemies (we even have a sprite and all for a second one, a range enemy) but we had to cut it out to focus on making this build work half decently. 


P.S. : btw, one of our starting idea revolved around sisyphus and his rock :D

How do you move the second robot? I appear to be able to only move one of them 

Great idea for a game. Too bad the controls were a bit clunky, maybe isometric was a bit difficult to work with ? (We tried that last year and we had a lot of trouble with the controls as well :D)

Great game ! Really charming. Gave me flashbacks from the RC mission from GTA Vice City :D

I liked the difficulty curve. It was challenging enough that I was engaged but not too hard that I would just give up, well done !

Thank you for playing ! Yeah the delay at launch is a bit short. Would be nice to have a counter of how many enemies left in the wave and such. QoL is a bit lacking :D

Great that you liked the control, we tried to make them feel tight and responsive !

Fun concept ! Simple idea and an effective one. The physic is a but wonky with the player being too floaty. 

Great puzzle game ! Fourth level is hard. Didn't think this simple mechanic would have that much complexity ! 

Man that was art. The end really had that wow factor. No much of a gameplay but the whole thing is a really poetic I found. 


The voice over was really a nice way to keep me from turning it off :D

Great game and concept. Switching the parasite is a bit cumbersome. Maybe this concept could be kept while improving the switch gameplay ! :D

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Thank you :) 

Yeah the parasistes are not all balanced. There is also an weird bug with some conjonction of parasites that makes you die in a second aha! We had a lot of ideas for others too but we hoped it worked as a proof of concept.

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Thank you for your kind comments ! 

I'll be sure to transmit your comments about the animations to our artist :D

Had 11 blades, felt like Guts in Berserk