This is pretty neat. I like the shadow effects the orb creates as you move through the game. I will say that the controls are a tad stiff. The character feels quite heavy. Jumps barely make it over the lower ledges. The game is missing an in-game options menu for exiting and other things. Some minor critiques about the level design, there are some areas where the camera will transition when there isn't anything there, like when you get to the first door. If you go all the way left to the eye box thing, the camera will shift left with a view over a large black screen and a tiny sliver of the game in the bottom right corner. In the very beginning of the game there's one spot where at the first screen transition you hit a ledge but you're so small in the corner and its so dark that it's hard to see the character there. Maybe move that block over a bit so the player can track the character easier.