Nice idea. The first two levels don't require much thinking, which is a shame because the third one is really nice.
Viewing post in Sync-De-Sync jam comments
Hey, the first two levels are meant to be more "tutorial-y" in nature. If you were to desync in those levels, they get infinitely more challenging. But, if you stay synced across the two, they're much easier. So, they can be anywhere from really hard (de-synced) to fairly straightforward (synced). It really depends on each player, their approach, and how they think. It's definitely good to keep in mind though, thanks for the feedback!