Concept is great, but i'd suggest to get rid of the side bar ui for better experience. And i do love the level design, i did play through all of'em, well done. But i'd suggets if the top screen character could have different ability for variety level design.
Play game
Sync-De-Sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #921 | 3.615 | 3.615 |
Overall | #1131 | 3.377 | 3.377 |
Fun | #1132 | 3.254 | 3.254 |
Presentation | #1515 | 3.262 | 3.262 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great Concept. Once I realised what to do, it was a lot of fun. Well done.
Would suggest re-working on the UI.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
https://sgt-blade.itch.io/wartorn
Teaser:
I think this is one of the better implementations of the "control multiple characters at once" idea. I like how "disabling" one side is used to construct puzzles where you have to get everybody into position to get past otherwise insurmountable obstacles. I consider it a good sign when a game jam game makes me want more levels of it, and that is very much the case with this game.
This was really cool. The platforming felt great, and toggling the soundtracks along with each timeline was a fantastic touch. My only gripe is that the UI was sometimes a little difficult to parse. It might be good to add some text there, or maybe a level complete pop-up. Either way, nice work! This was a fun one.
Very fun concept and really makes you think about how to solve some of these obstacles since their movements are joined together. Meaning you have to approach them almost throwing away what you've learned about platformers in general and see physics in a new way. :D
Good puzzles and platforming felt smooth for the most part. I really liked the dash but I found it a bit uncomfortable to keep reaching for Shift.
Clever puzzle design! I got stuck at one point and had to give up because I'm smooth brain, but I really liked this. Great work!
Really cool core concept, I love that being able to turn on and off the connection feels like a superpower at the start and very quickly becomes a tool that is very tricky to use properly. Plus the music playing (or not) for the two different screens is a really good way show which characters are being controlled, and it's great original music!
Nice take on the combination of controlling to different characters, makes for a nice puzzle jump 'n run! Good work!
Interesting concept that needs a big brain. I found it difficult to play given the smaller screen sizes. They key to solving these puzzles is knowing the layout of the map. The smaller screen spaces deny that information, or at least makes it tedious. I don't think there's any way around it, but maybe some more hints or guidance would help.
Really cool and complicated idea. Take a while to learn how to start the game. But it is fun to play after that.
Wow, really cool and clever idea, with fun and interesting levels too!
Really interesting concept and well executed too. Would love to see where else the idea can go
Nice idea. The first two levels don't require much thinking, which is a shame because the third one is really nice.
Hey, the first two levels are meant to be more "tutorial-y" in nature. If you were to desync in those levels, they get infinitely more challenging. But, if you stay synced across the two, they're much easier. So, they can be anywhere from really hard (de-synced) to fairly straightforward (synced). It really depends on each player, their approach, and how they think. It's definitely good to keep in mind though, thanks for the feedback!
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