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(+2)

An interesting idea for a core mechanic, however I'm not certain it was implemented in the best way. It felt a litle confusing and often random when certain actions mapped to the same keys would happen. I mapped jump and dash to the space bar and it was essentially random which one I got which made me fail several jumps.

Presentationally speaking, it looked, felt, and sounded fantastic. If the key mapping mechanic were cleaned up a bit/given more options, then this would be an amazing entry.

(1 edit) (+1)

Thank you for the feedback!

The dash is not actually random, there are two factors in play, firstly, the direction - the dash enables only when you hold a direction,  secondly, the delay - a dash has a delay of about 1.25 seconds which you can see in the little orb that is following you, when it does like a small explosion with practical effects and when the alpha of the orb is 100, or not transparent at all.

I do totally understand how you would think that, it's not explained anywhere in the game. I do need to fix that. 

Anyway - thank you for playing the game and giving your feedback!