I liked the aesthetic and 1-bit artwork. I only made it to the level with the bounce pads though as it was very difficult. Perhaps if you had more control / time to manoeuvre in between pads it would be easier. I also agree with another commenter that because the levels were symmetric the consequences of the characters having the same controls wasn't explored, but something to think about if you do make more levels perhaps. The character controls were very precise and tight though, which I liked.