Great job, I loved the aesthetic. This game has a very clever idea too, I hope you continue to work on it.
I have a couple of suggestions:
- I was able to get through the first two tutorial levels without understanding what to do. I think I just accidentally bumped into the first guy, and the went into the circle, and on the second level I didn't realize that the attack instructions I needed were on the first level. Consider breaking up the info on each level
- Sometimes I died when I though I had just enough potion health left. Consider adding an additional visual when the player's health is so low that they shouldn't attack
Anyways, this game is really well done. Congrats!