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(+1)

Great ideia comrade! We had a similar concept in our game and used the isometric view as well, it's like what LaFrite's commented, the best way is to go full 3D and angle the camera. There're some issues with shadow distance and camera movement but it's workable. Also loved the printing SFX, very satisfying!

(+1)

Thanks comrade! I started with isometric because I love 2D tilemaps, but serious facepalm for not considering 3D.