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(2 edits) (+3)

The neon hacking aesthetic is very cool, and the character designs are very cute. I especially love the voice lines, they add a lot of personality, even if they repeat a little too much for my taste. Maybe have more voice lines and longer time between the voice lines. This game fits the theme very well! I love the way many mechanics are directly tied to one and another. Like how you could either throw the bowtie at the dog to be able to attack it, but losing hp meanwhile. Or throw the bowtie somewhere else to teleport you out of danger and put you in a better position like in stage 3. And if you want to regenerate hp after shooting you are forced to teleport into the dog and put yourself in danger, giving the player the choice of dealing more damage and risk dying or playing it safe with more hp remaining but doing less damage. My biggest problem is just how much hp the dog has, it really kills most of the flow I have while getting into the rhythm of the game, especially after dying and being forced to repeat earlier stages. Besides that, great work overall!

(+2)

Thank you so much for this comment!!! You've litteraly understood all of our game design intentions. I agree about both the dog HP and voice lines problems. I was afraid that some player could just one shot a phase of the dog with one burst of fire without having to unlink themselves, that's what it has so many HP! Maybe with enough time to playtest the game more we would've realized how tanky he really was sooner.