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A jam submission

BōtaiView game page

Beat the glitched dog!
Submitted by Wiloux (@Wiloux_), mechmolech, miguel.music, Outfoxeed, LPart, Streetlight Studio (@streetlightteam) — 36 minutes, 44 seconds before the deadline
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Bōtai's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18893.0623.750
Overall#32142.4953.056
Originality#36072.4493.000
Fun#40801.9732.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is joined together with the spear they throw/blink to. The spear and the gun are joined together via the boss system. The character and boss health are linked together via the spear. The boss attacks and mechanics are linked to the player's movement and progression via the spear.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+1)

First, I loved the aesthetic of the game, it looked awesome, music was fine and the voicelines were a nice addition. I also liked the unique gameplay in terms of the multipurpose gun and how the HP works.

Second, I’m still not sure I understand the gameplay completely. Am I forced to teleport on the dog to unlink? How come I can sometimes aim and sometimes I can not? Also, the Controls menu forgets to mention that you can sprint. The crosshair was also strange to me, because it didn’t really help with the bowtie because of the trajectory and the actual gun wasn’t really precise.

Overall, nice work!:)

Developer(+1)

Hey, thanks for the feedback, to answer your questions :

-Yes you are, I know that it might feel counter intuitive but it's meant to put you in danger while already having low hp due to the drain.
-There's a cooldown to the bowtie, It's represented by the bowtie filling up on the UI, the UI bowtie also disapears when you don't have it.

For the rest of the criticism, I don't have much to say apart that I agree with you!

Submitted (2 edits) (+3)

The neon hacking aesthetic is very cool, and the character designs are very cute. I especially love the voice lines, they add a lot of personality, even if they repeat a little too much for my taste. Maybe have more voice lines and longer time between the voice lines. This game fits the theme very well! I love the way many mechanics are directly tied to one and another. Like how you could either throw the bowtie at the dog to be able to attack it, but losing hp meanwhile. Or throw the bowtie somewhere else to teleport you out of danger and put you in a better position like in stage 3. And if you want to regenerate hp after shooting you are forced to teleport into the dog and put yourself in danger, giving the player the choice of dealing more damage and risk dying or playing it safe with more hp remaining but doing less damage. My biggest problem is just how much hp the dog has, it really kills most of the flow I have while getting into the rhythm of the game, especially after dying and being forced to repeat earlier stages. Besides that, great work overall!

Developer(+2)

Thank you so much for this comment!!! You've litteraly understood all of our game design intentions. I agree about both the dog HP and voice lines problems. I was afraid that some player could just one shot a phase of the dog with one burst of fire without having to unlink themselves, that's what it has so many HP! Maybe with enough time to playtest the game more we would've realized how tanky he really was sooner.

Submitted(+3)

Nice work - absolutely nailed the vibe and it’s crazy how you managed to get all that sorted in the 48 hours, let alone the gameplay. I really enjoyed the mechanic of pushing it as far as you can with being able to shoot/lose health, so that would be really cool to play around more with.

Developer

Thanks for playing our game! We're glad you liked the gameplay. Maybe we'll release new levels in the future, who knows =(^.^)=

Submitted(+4)

I really (like really really) like the aesthetic. First time I got bug that the dog got stuck in transition to phase 2. I gave it a second shot and I died for being to greedy to get many hits. Unfortunately, the gameplay is quite repetitive and simplistic for me to try further.

Developer(+2)

Glad you like the aesthetic, thanks for taking the to time to play! :^)

Submitted (1 edit) (+3)

I thought the name was 日本(Japan)for a second!

I will definitely have a dream like Yume Nikki tonight. Really great assets, I can't believe that you guys managed to create this in 48 hours.

Developer(+2)

Well we've changed the tittle to bow tie written in katakana, the last tittle made no sense haha!

Thank you so much, Yume Nikki was one of our reference!

Submitted(+3)

Excellent work! I adore the aesthetic. Sadly, after conquering glitch dog, he apparently trapped me in cyberspace, forced to listen to endless cat puns.

P.S. There's a typo on the game page.

Developer(+2)

Thank you so much! I'm not sure if you're saying that you've experienced a bug? If that's the case I'm sorry! :( Otherwise you might just have had to link yourself to the small dog the dog left when dying. Eitherway thank you very much!


Yes we saw the typo but we're not sure if we're allowed to change the Icht.io page before the end of the review haha.

Submitted (1 edit) (+3)

I played through the game again, and, yup, I guess I didn't hit him with the bowtie. I feel kinda dumb now.