I am glad I was not the only one thinking of theming my game, in which the player's abilities, running and jumping, are hindered due to number of gold the player picks up. The idea is similar to a Mario Maker level, where the player's objective should be not to pick up a Super Mushroom. I think the differences between our games, is our type of game, in which yours is an auto runner, and mine is a 2D platform game, which I have yet to finish. I was unable to beat the level, but I liked how by the 15th gold coin pick up, the character visually is struggling to even run. Very nice job!