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Great artwork! Gave me Spelunky vibes. While the jump and movement felt a bit stiff, the game's idea of dodging "gold" is a great one. I noticed that the third level took a while in instantiating any enemies, which gave me a free pass to head over to the fourth level; not sure, if the timer on the third level was delayed a little to long there. Otherwise, I like that the enemies are instantiated from multiple angles, adding some difficult in how to maneuver around them in accordance to the platforms available. I do wonder if it would have been assign preset movement patterns, as I noticed the enemies would come from multiple angles, but would target the player based on their current location on screen; so, it is possible to manipulate. Nevertheless, this was fun to play and survive for 80 seconds onto the fifth level.