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I really loved the way the game starts and the in world tutorial. Messing around with non-euclidean stuff is really neat, I wouldn't expect to see it in a game jam. The movement speed of the character was pretty slow and some of the sections felt mostly like trial and error. Really cool idea and the non-euclidean execution was very well done!

If you have time, please check out and rate my game!

Thank you so much, I really wanted to make some more creative puzzle-design but I ran out of time so the only mechanics I had were the non-euclidean stuff and the orbs/platforms-thingy so I had very limited options. I sketched out a bunch of cool ideas with button and throwable orbs and whatnot but SEVERELY overestimated my speed programming so I kinda ended up half assing it. I am planning on expanding on some of those ideas in the near futher though.

Thank you so much for playing <3