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Day 3 (Wednesday)

Got the item management system working, even if I'm only using some basic placeholder items at this point. This involves both items used by the player and items stored in an external base camp. The menus for accessing said items are there, though still very rough. Enemies are now walking around, and the UI was updated to display all of this. I'm content with the progress so far. Tomorrow is a day to add content, particularly traps, since the structure of the game is now present in its mostly complete form. Enemy AI is just random wandering, but I plan to reuse some basic AI I wrote for a previous game entry that chased and fled from the player. That'll be sufficient.


Whether the game will be finished successfully will largely depend on how day 4 and 5 go. At the moment, this could become a game that is complete but too shallow to be interesting. That's ok, since actually completing a 7DRL is a pretty big accomplishment given my past track record, but I'd still prefer an interesting game too if I can swing it.