Day 1 (Monday)
I started the contest a little late, largely because I wasn't sure how much time I'd have again this year. Regardless of how things go, I thought I'd try my hand at another 7DRL. Although the timer said only 6 days left, I'm working from Monday the 5th until Sunday the 11th local time (EST; losing an hour to stupid daylight savings time). It seems to be within the contest time frame and is going to be 7 days for me anyway.
I'm writing this game in JavaScript, using the ROT.js engine. The beginning of this project involved reworking an earlier project I had started with ROT (attempting to merge some of its features with another JavaScript engine) so that it was simplified and streamlined for this much more simple game. My plan is to have a rather traditional dungeon crawler with more elaborate traps and some multi-person resource management. The basic ideas are laid out but I'm not sure how much fun they will be. We'll see in a couple of days.
By the end of the first day, I have completed a simple set-up. The player can move around a randomly generated dungeon, go up and down stairs, and open/close doors. This is actually a pretty good starting point, since doors and stairs are instances of a more generic method for objects that can be triggered by stepping on them or operating (e.g., pulling a lever). In other words, I have a framework for simple traps. Below is a basic screenshot, which I'll have to pretty up a bit by day 3.
Tomorrow I'll fiddle with inventory and basic items, and that will give me a complete prototype: player creates a character, character wanders around several floors of a dungeon, picks up McGuffin, wanders back through same levels, and returns to surface and wins. I'm happy with this plan because, unlike my previous attempts at a 7DRL, it means that the rest of the contest will come down to adding content and polishing the mechanics/UI. For day 3 I want to add the resource management part and the remaining parts of the UI. Somewhere in day 2 or 3 I'll add simple monsters, but I won't be focusing on them too much in this game.