This game demonstrated a few things I haven't seen yet. Firstly, the concept was so unique and I've seen nothing else like it in the jam. Great innovation! Secondly, this game showed signs of good playtesting. There are a lot of minor details that might at first place go unnoticed, but to me showed a good sense of making a contained, but well polished experience. Even the simple thing of giving the main character a unique parashoot shape to help quickly identify the most important part of the jumble of skydivers. Very well thought out. Great job!