This is really cool. A great use of physics. Did you code this or use the engine? The graphics, I know are intentionally messy to give it that genius-messiness but it's sometimes hard to tell the patterns when they get super complex.
Thanks! No, I used the unity engine. It has lots of physics components, but they still need to be configured so they behave exactly like intended.
About the patterns: I agree. One thing i had planned was to be able to click the target pattern, so it will zoom in, but there was no time left to do it.