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This is really cool. A great use of physics. Did you code this or use the engine? The graphics, I know are intentionally messy to give it that genius-messiness but it's sometimes hard to tell the patterns when they get super complex.

Thanks! No, I used the unity engine. It has lots of physics components, but they still need to be configured so they behave exactly like intended.

About the patterns: I agree. One thing i had planned was to be able to click the target pattern, so it will zoom in, but there was no time left to do it.

Well, no time left for the game jam but there's not reason to not pursue it later.