Haha, i expected lots of people to get frustrated with some aspects of the game. Happened to me while playtesting a lot too^^
Thanks for the comment!
Very nice design, and lots of interesting puzzles. The art and music are also very good looking and pleasing. Quite difficult but never unfair. Hoping the best for you to get into Marks top 20, definitely one of my favourites, and the best take on the "move next to thing to attach to it"-trope. Well done!
Thanks! I was also thinking of spacechem, I wanted the target molecules to be more similar to real world molecules, but didnt get to it.
The controls can be a bit fiddly, especially if people dont realize you can disconnect rocks by simply usnig the pin and slowly pulling them apart. If you always jank them apart, stuff will fly around everywhere.
Good job on figuring out the difficult part with the black/white pearls^^ it was one mechanic i did not explain, and it actually was a bug that i turned into a feature.