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MimmoO

159
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A member registered Jul 12, 2019 · View creator page →

Creator of

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Haha, i expected lots of people to get frustrated with some aspects of the game. Happened to me while playtesting a lot too^^

Thanks for the comment!

Thanks :) i just wish i could have implemented more varied mechanics for the rocks and connections.

Thanks a lot for the kind words!

Thank you :)

Thanks a lot!

Very cute game, and absolutley gorgeous art! Sometimes the rope gets stuck a bit, but otherwise its really good.

Very nice design, and lots of interesting puzzles. The art and music are also very good looking and pleasing. Quite difficult but never unfair. Hoping the best for you to get into Marks top 20, definitely one of my favourites, and the best take on the "move next to thing to attach to it"-trope. Well done!

Thanks! I was also thinking of spacechem, I wanted the target molecules to be more similar to real world molecules, but didnt get to it.

The controls can be a bit fiddly, especially if people dont realize you can disconnect rocks by simply usnig the pin and slowly pulling them apart. If you always jank them apart, stuff will fly around everywhere.

Good job on figuring out the difficult part with the black/white pearls^^ it was one mechanic i did not explain, and it actually was a bug that i turned into a feature.

Tricky little game :) I suggest two things:

 - Have a little slowmo once you're fully charged so it is easier to aim
 - Show how hit balls will move with the aim line

Otherwise nice and clear visuals, and the game is explained in-game at the beginning, which is also a plus. Well done!

Thanks! I agree, it feels a lot like World of Goo

Thanks a lot!

Thanks! No, I used the unity engine. It has lots of physics components, but they still need to be configured so they behave exactly like intended.

About the patterns: I agree. One thing i had planned was to be able to click the target pattern, so it will zoom in, but there was no time left to do it.

Nice concept :) I like games where you can program something. I think the movement could be a bit faster, or there could be a button to speed up stuff. Otherwise great work!

Tried your game, but was not really sure what to do. After some time, i managed to get the spider to come to the center of the screen and be hit by the flowers bubble, but even after a few hits, nothing changed :/

Fantastic game! Works very well and is a lot of fun. The art and especially the music fit.

My highscore is 132 points.

Great game! funny choices, and very cute art and sound/music. Weird take on the theme tho. Still cool stuff :)

Very difficult, but cool concept. Couldnt get all the keys, when you should wraparound after falling down the first time, i can't get up to the platform. Nice Art/sounds tho!

Very creative and a soothing background music, that fits very well. The art is also super cute. Well done!

Thanks a lot! i tried to make the whole physics part of it as "snappy" as possible, and sounds like i succeeded :)

Thanks a lot! About the next level: good point. During development, i never bothered to implement the level systems feature of "you actaully need to pass this level to continue", and then I decided to make it a feature, letting players chose any level they want. So i kinda forgot ^^"

Very nice game. the art and music were cristp and nice. The level design was great, but a bit difficult i think. Sometimes, when turning your back to a hedge, you instantly die, so the collision detection needs to be improved there. 

Overall a cool concept!

Art and music are nice, but like other people mentioned, making a line through the middle seems to be the best strategy. I did it randomly, and just kept gaining points.

Great concept, the controls are a bit fiddly tho. The soundtrack is great!

Great puzzle! The rules for new mechanics could be explained in the level. I needed to check the info box manually to know what new things so. Otherwise great design, sound and art too!

Not quite sure how this fits the theme. But adding checkpoints was a good idea, the music is also nice.

Love the hookshot mechanic. The firing could be automatic, clicking that often gets tedious after a while. Also a big fan of planetary gravity^^ Good job on making individual music for the planets.

Cute little game, gave me Yoshis Island feeling^^ The follower mechanic is great, but the tongue control feels a little tricky

Rather fiddly, but reminds me of kerbal space program :)

Great little game :) I love tetris puzzle pieces, so this is a plus for this one^^

Thanks for the feedback :) the idea with the other section of the game is certainly interesting, would move the game more in the direction of kerbal space program or similars^^

Thanks!

Cool concept! Music and art are on point. I failed to find some words, but luckily you added a list of guaranteed words. thanks for that!

Thanks! I'm happy people see the submission as a toy and as a game. I usually start by making my projects more toy-like, then play with them and see what could be the gamey-part of it. Worked well this time :)

Great level design! Music and art are also very much on point. Very well done :)

This is like the nightmare version of these locks you can put on doors^^ Well done :) nice level design!

Rather tricky, but once you figured it out it goes okay :) similar theme to my game^^

like the art and music!

Fantastic game! Getting strong Snakebird vibes with this one. I can definitely see you in the top 20! soundtrack and art fit very well too. Well done!

Thanks a lot!

very crunchy game! I wonder if it would be better or worse with the other parts of your ship slinging around your main engine. But like this, it is very precise - feels like your movement "lags behind"^^