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(+1)

I do like the concept, trying to escape while using sound is interesting. But I did have one main issue.

I see you mentioned in other comments that you die when going into the enemy field of sound or leaving the woman's sound. I think it would have helped if you made that a meter of some kind, visible to the player. I legit could not figure out why I was dying and gave up on the first level.

Yeah my bad, that's a great idea! I will definitely look into it and try to implement it in the future!