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(+1)

Very nice graphics and a very cohesive feel. I love the low framerate animations and the atmosphere of the whole thing. The first time I looked straight up and saw all the furniture and debris orbiting around me I said "wow" out loud.

I do have a couple thoughts though for a post jam build if you do one (which I think you should!), most are just UI gripes:

- I'm glad I have this big long arms to grab debris, but I wish I had a way to tell before I reached if something was close enough or not. Maybe a crosshair that indicates whether the thing I'm looking at is in range or not?

- I wish I had more agency in how an object is placed. I had multiple times where I got stuck because my character kept placing objects at the worst possible angle/position, creating an overhang that was impossible to jump over. I'd grab a ladder and try to get over it only to put the ladder into the overhang, worsening the problem. It would be nice to choose the angle at which I set an object down, but at the very least a preview of where an object is going to land before I place it down would be amazing.

- Pretty much all the text is either too small and in the wrong place. As a player my eyes are at the center of the screen, but the tutorial was this tiny thing in the bottom left corner, so I read that first. While I was reading the tutorial I saw big letters at the center (good!) but they went by too quickly for me to read them. Then all of the "plot" dialogue was at the very top of the screen (again, my eyes are at the center). I think it really is as simple as moving more text more towards the center of the screen.

Your game is good, and I think it could be great!

thanks for the feedback! we’re planning to make a full version, which will hopefully make it great