This was a really cool idea, but in my opinion the screen shake makes it really hard to see what is going on and was making me feel motion sickness. I think the idea of the bots moving on the beat is cool, and perhaps having the units do like a little shake animation on the beat would be fine, but for the entire screen to judder the entire time is just imo too stressful. I also like the idea of chaining together your robots, but it was frustrating to order miner and fighter bots out only to have them all gather back around the pylon if I move it, wasting tons of valuable time. It's a really cool and original idea to have an RTS based on rhythm, so I hope you continue working on this post-jam!
By the way, we played your game on our stream last night!