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This is an interesting concept doomed by frustrating level design and gameplay modifiers slightly in need of tuning. Overall it feels like you don't have enough control and that cutting your lines will only serve to screw you without an updraft available to save you. I wish it was clear how many lines you had left and that updrafts didn't take so long to carry you up. If you go along with that idea of faster updrafts, then a faster forward speed would help compliment the change and lead to more exciting gameplay in my opinion. Great pixel art here, it's obvious you put a lot of care into the game

(+1)

Thanks for your feedback! speeding up the game play is definitely I'm considering adding once I can update the game.