I enjoyed the idea behind the game a ton. It was really fun trying to escape quickly and the timer did an amazing job of putting pressure on me. The puzzles were fun and you did a great job at creating something that truly felt immersive and like a real building.
I'd love to see this concept explored further too. A game full of tons of small levels like this could be exhilarating. Maybe this would even work as a kinda of rougelike where you have to escape a segment like this before a run begins.
Overall, incredibly fun!
Check out my entry if you get a chance!