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I like how the bottom frog determines movement of the whole stack. I think more control over the stack could open up the door for even more puzzles!

Would you prefer to be able to split a stack (like having the top frog jump off). Do you think that would make for more interesting puzzles? I asked my boyfriend (who was doing the coding whilst I did the level design) to make that possible, but he couldn't get it working in time. It would be interesting to see whether the game would be better with that mechanic in or not, so im intruiged to see what you and other peeps think

I’m not sure—it would definitely require more play testing—but I could see it opening the door to new puzzles. Like, you might need to stack a 2-space frog on top of a 1-space frog to carry it across a narrow, winding path so that the red frog can get to another at the end of the path, if that makes sense.