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Stack a Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #614 | 3.524 | 3.524 |
Overall | #1228 | 3.333 | 3.333 |
Originality | #1349 | 3.429 | 3.429 |
Presentation | #1919 | 3.048 | 3.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to stack frogs to finish each level, and frog stacks move as one
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun! I like the music, and I had more fun than I expected getting a big frog stack. I think if the animation for frogs hopping around was sped up that would help a lot, and being able to cancel a hop would be a lifesaver. Had to restart a few times due to a miss-click.
Undoing a move is what our last game jam game needed desperatly. Don't think it was such a problem in this one, but something we would have done had it not required a muad ability to store and recall all previous moves. Certainly a necessary feature for a full version of the game though
Cute puzzle game, the puzzles feel well thought out for the mechanics that are available. The music and art are really nice. The jumping animation is a bit strange, but that's just nitpicking. Well done!
thank you for the review, you've made helpful comment on like all of the game elements.
There's clearly a theme in the reviews, polish (and most obviously the frog jump) were the most lacking parts of the game
The levels are very interesting, and the stack restriction with the lily pad I thought was a smart design choice to restrict player movement and choices. It kept it interesting! Same for the double jump frogs! But then you give the player some agency how the frogs are stacked, allowing to circumvent those restriction if the player is smart enough. What I'm basically trying to say is you nailed the ingredients and their dosage to make a perfect puzzler, so well done!
The presentation is simple but to the point! I found the music catchy and on-theme; maybe a bit repetitive but I didn't mind it much.
The frogs are super cute, but I had this optic illusion where my brain had trouble deciding if they were frogs or birds with large tails, or birds with large ears! :D
Very very well done overall!
That is the loveliest most thorough review we've had! Thank you!
My boyfriend had intended to make the art assets all graphic, but he got frustrated so reverted back to pixel because he knew he could churn out something decent in the 2 hours we had left at the end of the jam.
Music-wise, I had intended to make a b section and more melodic variety generally, but again ran out of time. The piece is all loops that stack in and out, except for one steel drum/marimba part that I improvised over the top. For a polished game I'd defo bring in muuuuch more variety to the piece, and also probably have the music whilst you do puzzles be less intrusive and more sparse.
I like how the bottom frog determines movement of the whole stack. I think more control over the stack could open up the door for even more puzzles!
Would you prefer to be able to split a stack (like having the top frog jump off). Do you think that would make for more interesting puzzles? I asked my boyfriend (who was doing the coding whilst I did the level design) to make that possible, but he couldn't get it working in time. It would be interesting to see whether the game would be better with that mechanic in or not, so im intruiged to see what you and other peeps think
I’m not sure—it would definitely require more play testing—but I could see it opening the door to new puzzles. Like, you might need to stack a 2-space frog on top of a 1-space frog to carry it across a narrow, winding path so that the red frog can get to another at the end of the path, if that makes sense.
Very cute and straightforward. I liked the environment the music added, made it really feel like the frogs were naturally having fun somehow even without froglike animations. :D
Don't really have any criticisms that haven't been levied - I do agree on the animations being odd, but you did well keeping it inside jam scope ^_^ Thanks for the fun game!
I'm glad you feel like we nailed the vibe with the music :D
I think its decently likely that we'll make this into a finished small game with much upgraded art and more mechanics drip fed in; I feel like peoples' main criticisms are all polish based, which would make such a thing possible
I liked it a lot! The puzzles were great and the idea was simple but was utilized in creative enough ways that made each puzzle engaging. I loved the music too! It could have been nice if the jumps were quicker (and also if the jump animation was a little smoother but thats very minor).
Thank you very much! Funnily enough, you're the first person to mention the music at all; I genuinely think people must think the music is copied from the internet because I slyly think I did damn well in that department but you're the first one to say anything on it :(
You're defo right about the jump. we had noooo idea how to code a sensible parabola in 4 different directions for different lengths whilst being able to land on different heights of frogs, so we just put in whatever worked, really.
I'm glad you had fun with it :D
Interesting idea for puzzle-solving as positioning and careful calculation with not only frogs but also the standing grounds. Although the movement can be a bit faster and more sensitive. Well done!
Thank you! My boyfriend came up with the puzzle mechanics and at first I thought it wouldn't be possible to make small complex puzzles, but it turns out with the lilypads in play its very easy to make really complex but small puzzles
I really liked it. The puzzles are really good. Great job.
thank you! Im glad you had a good time
So much fun! The puzzles were well designed and kept me engaged. My only suggestion is to make it clearer that the bottom frog determines the movement. Awesome game, excellent execution, great work!
Thank you for the feedback! Its a good point you make; whilst i think the onboarding is decent in the game you've pointed out a place where it needs to be clearer
Man you make the movement faster and you have yourself a PERFECT puzzle game experiance! I love the concept of stacking the frogs. adding the unique frog types with different movement is a great addition. Then you introduce the concept of the stacks moving based on what frog is on bottom!? FANTASTIC! loved it
Your comment has made me very happy, thank you so much! You are 100% right on the fastness of the jump but that was polish we just did not have time to implement sadly. still, i think we might make this into a full game so maybe you'll see the polished version in the future
Nice game ! I like the variety of the levels, which have a perfectly balanced difficulty. Art and sound are awesome too. After the jam, please make more levels and a bit of graphical polishing :)
Your comment has given me more motivation to make it into a fully polished game with more levels and mechanics! thank you!
This was an incredibly clever puzzle game. The concept is simple, yet I haven't really played anything like it before. The puzzle design for each level was pretty good as well. It could use some polish on the jumping animations. Also, some small effects such as the selection arrows bobbing up and down, or the currently selected frog being highlighted could go a long way to making the controls feel more reactive. Overall amazing work though.
Thank you for the detailed reveiw! You are entirely right about the polish aspects; we simply ran out of time. I think we only had a working product half an hour before the deadline, so there was no time for animations and such
Godot for the win!! Nice and clean, love the frogs!
yeeeees! and thanks for the art love :D
Good to see another Godot game (i think!). Fun concept, the transitions and animation could be a bit snappier, other than that, well done!
godot for the win!!!!
yes polish was greatly needed; i think the last game jam we did being 72 hours made us a little too relaxed on the first day
I really love the art and the concept of the game. ^^
I'm glad you enjoyed it! Funnily enough, it was originally going to be a drawn game, but my boyfriend got frustrated so he made pixel assets instead
well thought out puzzles
thank you! :)
well thought out puzzles
thank you! :)
Cool puzzles, nice feel!
I am very glad you enjoyed the ambiance XD
Neat little puzzle game.
Cool puzzle game, nice art, movement of the frog is weird
we didn't have time for polish, and had no idea how to do a parabola to a varying height/backwards convincingly, so we just didn't xD