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(+1)

Really solid jam game - smart main mechanic and level design. There is a consistent adherence to the minimalist art style and music that is refreshing. The movement is responsive and asks the player to pay attention, but doesn't become a focus of the game which is a good balance.

The only thing that holds back this game is it comes across as asking a lot of the player for a game jam game. I was interested so I kept trying to figure out how things worked, and I enjoyed when I figured things out, but I could also see many players leaving before they reach those points. 

I think you should turn this into a full game. You may do very well in this jam, but I think it fits much better into a deep puzzle game on steam or mobile. Overall, really great job and I wish you well, seriously.

I would love your rating / comments on my game too so I can see what I can improve.

(1 edit) (+1)

Golly! These are buckets of insight. Firstly, thank you for that! I'm surprised that you reviewed it from a game designer's standpoint; you've among other things made a point I hadn't realized about the movement, which I'll have to keep in mind for similar future projects.

Moreover, I definitely see the issue with presenting the mechanic. I believe I could have made it more clear with more experimental opportunities for the player, in due time. Next jam, I'll get quicker to the point!

I'd love to take this a step further. We'll have to see how that goes. Regardless, thanks again!