Wonderful! Thanks!
MVLN
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Glad to hear it was enjoyable once you got the handle on it! Totally agree with your points on improvements too. For the sake of explaination, I added the hull and "shield" a few hours before release, and the turret's code is too simple, hence their lacking nature. Thanks a lot for the feedback, and thanks for playing!
There are a couple of possibilities for why this is happening: (1) The game engine has some strange limit on how many and which keys are being held at the same time, rendering additional inputs as, well, not input. I imagine the result of this is not being able to shoot when aiming diagonally up-right. I am not well versed in why or when this happens, but it could be what's causing you problems. Alternatively, maybe it is (2) a hardware issue. If you are able to test your keyboard in another setting then maybe you'll find an answer. The newest version does not change how the diagonal shot works. Finally, I suppose there is (3) a small time window after pressing the shoot button, to aim, albeit it's very short. Optionally, you should be able to hold the direction in advance and then press shoot to shoot in said direction, although I doubt timing was the issue.
I did some quick testing, and I couldn't recreate the bug you experience, but I hope one of the points are of help.
Wow, thanks for this! I got lots of insight. There's the room at 12:13, which certainly is a heart breaker. 18:22? -- I'm so sorry... I should go back and polish this jumping mechanic. Moving on: 23:12 -- MLG move right here. By the way, you got the casket near the very end in a neat way; I didn't realize you could use the secret upgrade for this! And 30:20 -- definitely an illegal chess move but I'll let it slide.
I'll go ahead update the time it takes to beat the game! Thanks again!
Oh no! That's not supposed to happen... You're supposed to use that "j" to propel yourself upwards towards the next door. If it doesn't work on the first try, you should be able to pull it back down to try another time. I'll see to fixing this ASAP.
EDIT: It should be good to go now! Hopefully you don't come across any other soft-locks...
Certainly enough, they're rather alike!
Here's the thing: As you progress, the enemies' dice become partially or completely hidden. Then, when they roll a die, it reveals one or more dice with the same number in their pool. Perhaps hiding them all from the get-go would be a better approach? Or would you have them hidden permanently? Would like to hear what you think! Thanks a lot for the feedback!