USB. You are Evil.
Onto the actual paragraph. There were some crazy difficult levels in this, and some crazy puzzles throughout and a lot of really cool and challenging level design (and really evil level design).
Controls were great, physics were painful, and the evil lasers were everywhere. But as for actual suggestions:
- An indicator of either which screen you died on, or where exactly you died from. Just to avoid situations where you randomly die without much indication of what you actually died to. Since that can lead to a decent amount of frustration.
- Tweaking the physics a bit might be good. Mostly due to the fact that when I was playing there were a decent amount of times where I just barely looked to get near a ledge and rolled off. Which did it sorta frustrating, though I did end up learning to work around it though. So could just be annoyance from early on talking.