Great core game loop, and something i could see myself replaying over and over again to see how far I could get. Very impressive for only one person in 48 hours!
redshirt_gaming
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Thanks for all the great feedback! SFX is still a weak spot, and balancing sound effects for speakers, headphones, etc. is hard! Maybe the lesson is to add volume sliders for folks :P
Glad you enjoyed yourself for 9ish minutes though! That was our expectation of what people might invest into a jam game, and gives us good ideas that with more balancing and iteration, we could create something that holds interest for longer.
Thanks for the great feedback on sprite design, with more time I think further improving the sprites and adding animation would be a high priority.
About poison towers, I think the card was a bit unclear too; they are support towers who grant poison abilities to all attacking towers within range. So they're powerful, but only next to other towers. Although maybe damage over time isn't that important when bombers and snipers can OHKO in a lot of cases... Definitely more balancing needed here too, 48 hours is so short!
Beautiful game and tricky to play on a laptop! Loved the addition of randomness with cards vs. dice and supporting 2 different cards at any given time added some strategy. Would've loved to see a compendium of all the cards available, or maybe the ability to use a card more than once. It was tough to understand each card's ability in the one chance you got to use it. But all in all, loved the presentation and the idea!
I love the feedback, I agree with pretty much all of it! Tuning SFX (and music in general) to be quieter is much needed, and I'd love to redesign some of the levels to provide more safe spaces for the player to sit and observe the level and put together a plan (as opposed to dying over and over again). Seeing the superimposed particle on each screen is an interesting idea, and I wonder if there's a cool way to overlap the level geometry and the players together without adding too much noise. Definitely more polish is needed, and thanks for all the very detailed feedback!
This was a fun exploration of a mechanic that I've seen in a few games (including mine)! I liked that the difficulty wasn't too much, and getting both characters to end the game together was a very cute touch. I'd love to see this built out even further, I think there's a lot of room to keep building here!
Fun game! Moving both characters together with inverted controls were tricky, but having the link between the two made it easier to move one while not watching the other as closely. Giving the player the control when to invert made the puzzles a bit easier, but not too trivial. Overall, I enjoyed playing!