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redshirt_gaming

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A member registered Apr 09, 2021 · View creator page →

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Great core game loop, and something i could see myself replaying over and over again to see how far I could get. Very impressive for only one person in 48 hours!

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Thanks for the thorough review and entertaining play through (I got to watch the VOD). I really appreciate all the thoughtful feedback and the time you spent playing and helping us become better game devs!

100% on the balance issues. We ran out of time by the end and couldn't balance the game/waves much further, but definitely agree more work would be needed. In the end, if we could get folks to spend 5-10 minutes on a playthrough or two, we figured it was a success!

Great score, glad you enjoyed it! Mob diversity was definitely something cut from scope, but with more time we would've loved to add more

Thanks for all the great feedback! SFX is still a weak spot, and balancing sound effects for speakers, headphones, etc. is hard! Maybe the lesson is to add volume sliders for folks :P

Glad you enjoyed yourself for 9ish minutes though! That was our expectation of what people might invest into a jam game, and gives us good ideas that with more balancing and iteration, we could create something that holds interest for longer.

Thanks for the great feedback on sprite design, with more time I think further improving the sprites and adding animation would be a high priority.

About poison towers, I think the card was a bit unclear too; they are support towers who grant poison abilities to all attacking towers within range. So they're powerful, but only next to other towers. Although maybe damage over time isn't that important when bombers and snipers can OHKO in a lot of cases... Definitely more balancing needed here too, 48 hours is so short!

Really polished atmosphere, although as others mentioned the dialog was a bit long at times. Only displaying it the first time you entered a tile on the map could help with that in the future. Great work!

Very fun game, addicting to play, and I loved how the weapons were different enough to force you to change your strategy depending on the one you got. Very fun jam game, and I'd love to see more stages and more powerups!

Satisfying UI/UX, sound design, and music. Shows that you can create something compelling even from a very simple idea!

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I absolutely love this concept, and it's a great callback to the theme without requiring extreme amounts of randomness or risk. Beautiful UI, creative idea, and excellently implemented!

Challenging yet fun to jump around the floating platforms to get to the die. Definitely required some planning to ensure you don't fall out of the map. But it's satisfying to hit the die one final time as you're falling past it. Nice work!

Funny little vignettes, you can't go wrong with ragdoll physics!

Cute game, and the rolling physics + sound effects are really satisfying. Loved throwing the dice around after winning too!

Beautiful game and tricky to play on a laptop! Loved the addition of randomness with cards vs. dice and supporting 2 different cards at any given time added some strategy. Would've loved to see a compendium of all the cards available, or maybe the ability to use a card more than once. It was tough to understand each card's ability in the one chance you got to use it. But all in all, loved the presentation and the idea!

The triple jumping makes you feel super powerful, would love to see more movement options as you try and shoot the enemies. Fun high score game!

Peggle with dice! As others mentioned the ball seems to not quite go where the target is, but once you adapt figuring out the right angles to hit is satisfying.

Ah, great tip about the sound design! We should've thought of that, but it'll be a good thing to have in our pocket for the next jam/project.

A really fun reaction game that left me wanting more! It filled the desire for a guitar hero/rhythm game and i'd love to see it built out further with more challenges.

Rolling the dice felt good, although like others mentioned I'm not 100% sure what they do. A few more details in the game description might go a long way to helping us all understand!

The movement of the player is a little bit slippery, but otherwise it was a fun puzzle platformer! 

Fun game! I didn't realize at first the use of the subtraction potion (maybe because the plant just got restarted) but once i figured it out the levels became a lot more strategic. A good balance of randomness and strategy made this a good game that also matched the theme!

Thanks for the feedback and for playing! We loved playing your game too, it was so much fun!

Cute artwork and full of charm! Platforming was a bit slow, but the adorable characters more than made up for it.

Thank you for the thoughtful feedback and the awesome stream of our game! It was a ton of fun to watch you play and experience first hand the horrors of level 12 and 13. It was a very entertaining stream!

I love the feedback, I agree with pretty much all of it! Tuning SFX (and music in general) to be quieter is much needed, and I'd love to redesign some of the levels to provide more safe spaces for the player to sit and observe the level and put together a plan (as opposed to dying over and over again). Seeing the superimposed particle on each screen is an interesting idea, and I wonder if there's a cool way to overlap the level geometry and the players together without adding too much noise. Definitely more polish is needed, and thanks for all the very detailed feedback!

I absolutely love this reaction. Can I add it to the game's page as an endorsement?

Thanks for playing the game on stream and sharing all your feedback! I really appreciated it :D

This was a fun exploration of a mechanic that I've seen in a few games (including mine)! I liked that the difficulty wasn't too much, and getting both characters to end the game together was a very cute touch. I'd love to see this built out even further, I think there's a lot of room to keep building here!

I figured a bunch of people would have similar ideas, so we really wanted to polish it with music, art, and level design. Glad you liked it!

A ton of fun, but also super difficult to perfect. Something I'm looking forward to playing a bunch more (even though I'm awful at bullet hells). Great work!

Yeah, seems like it wasn't published in time :( I'm sad, because the idea sounded really cool!

Thanks for playing! Entanglement was one of the first things we thought of when seeing the theme was Joined Together.

Fun puzzle game, it was cool that the shape/orientation of blocks could both be a benefit to crossing a gap and get in the way of bad blocks at the same time!

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Fun game! Moving both characters together with inverted controls were tricky, but having the link between the two made it easier to move one while not watching the other as closely. Giving the player the control when to invert made the puzzles a bit easier, but not too trivial. Overall, I enjoyed playing!

Great game, challenging puzzles and a really cool take on the one control, two entity design. The similarities to the game we made are clear, but it's different enough so that both require two different styles of play/strategies.

Awesome sound and ambiance, it was super relaxing to play

I'm glad you enjoyed the game, thanks for all the valuable feedback!

That’s great to hear! We all enjoyed the same moments of realization when play testing each other’s levels

Thanks for the lovely review! I’m so glad you took time on your relaxing Sunday to play the game and support us with such a rousing endorsement 

Thank you for the kind words! Making the music was some of my favorite parts