Yeah, I ended up wasting a chunk of time on trying to model and texture the entire environment before realizing that was not going to work out in time and instead implementing the render feature as you see it now. That cut off my time for sound which, as you pointed out, left some big issues in keeping track of the world and enemies in it. That also included time to have a friend test the game where I could have noticed some other issues with the difficulty :s Such is the life of a jam though hahah
I'll definitely be working on polishing it all up post-jam!
Thanks a ton for taking the time to play and give feedback on my game, I absolutely loved yours!