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(+1)

Cool little game, but with some minor improvement could be made. for example, there is no need to make the player go so slow on sand, also instead ofa  linear level could be more fun a more open level "metroidvania" style where various shell do different things

I thought for the sand, that you have to take on the shell to go through it.  A better idea that comes me now in mind would be to let him just sink in and despawn.

A Metroidvania style level is a good idea. When I expand it, I think I'll make it like that, thanks!