I dig the absurdist concept, it's random in a Salvador Dali way. The control scheme was a bit obtuse. Choosing with the number keys - I feel a more traditional drag&drop inventory would have been fine.
Viewing post in The Legends of a Furniture Cave jam comments
We had originally wanted it to be drag and drop, (especially because eye balling the size of the furniture would be easier and also you would be able to see which of furniture pieces you had left to use). The only reasons we didn't end up with it that way, was that it was easier to program and we were kind of running out time.