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Visuwyg

43
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348
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A member registered Nov 04, 2020 · View creator page →

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Subscribe to my twitter to hear any news! Development is progressing, I hope to announce something soon-ish.

Excited to see more!

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I expected a joke twist, but the plot was played straight, which was somehow more surprising!

The art is super on point and very pleasing to look at.

You may! I already implemented randomized footsteps, combat will get another pass soon.

This was a great concept! Having to kite my own inner demon around... it wasn't too difficult, and sometimes they got stuck, but overall a very enjoyable and interesting experience. I almost grew attached to my dangerous but clumsy pursuer. I liked the graphical effect as well. Music was good too. I especially have to commend that you implemented checkpoints!! What a rarity in a gamejam game.

Awesome style! I got overwhelmed pretty quickly, is there a way to get the pesky bugs off my ship?

I'm not sure I was doing it right, but the UI was so novel and cool, I didn't care!

Looks like a AAA game! The idea is fresh, and surprisingly challenging! Very impressive that this was made by a single developer.

The presentation is high quality. The game is very simplistic, but I tend to prefer that in a game jam.

Nice to see this genre in the jam!

Damn, watching that number go up to the popopop sound of the bubbles is just so satisfying! I managed to softlock it at the end as well, cleaned up the whole board with 20 moves to spare. Still, very addicting!

Very cool! I love these nodes. That leaderboard is fake, no?

Nice presentation! I am unsure why I would want to seperate though? I just stuck together the whole time.

This is a bit like Hack&Slash and Baba is You, right? Took me a bit to figure out! I'm always impressed by games confident in letting you mess with their internal workings. I liked the character, reminded me of old Windows 95 games.

I dig the absurdist concept, it's random in a Salvador Dali way. The control scheme was a bit obtuse. Choosing with the number keys  - I feel a more traditional drag&drop inventory would have been fine.

Gameplay was rough, but the orb was hilarious! The writing is genuinely funny. I was missing some hit feedback, I wasn't sure I was doing damage at first. In the end I just picked up Jeremy and booked it.

I like the style! It was a bit hard to figure out at first, I think the fog of war was more of a hindrance than an interesting gameplay element. Maybe it should be introduced only later, once the player is familiar with the mechanics.

Cute characters and title! I took 147 seconds and got a score of 15300. The game wasn't really challenging, in fact it was only a matter of waiting for the items to show up. Since it is designed as an endless runner, it could be improved by having the characters run automatically, thus adding an element of skill and tension.

This was thrilling! The first puzzle game on here I was determined to finish, and did! I especially liked the tile-based movement. Level 10 was a doozy! Once all mechanics were introduced, it came together quite impressively. It's like Dr. Mario meets Sokoban, two puzzle games in one!

That bear is of a single mind! I really liked the hand drawn art, have you thought about drawing all the graphics by hand? That would look really unique.

That bear is of a single mind! I really liked the hand drawn art, have you thought about drawing all the graphics by hand? That would look really unique.

Thank you for playing!
The material of the node indicates its behavior when joining your network:

- white marble: slots between two nodes, forming a line
- chrome: slots between two nodes, but retains the original connection, forming a triangle
- black marble: connects to one of the two neighboring nodes, forming a new leaf

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The slimes are very cute! Is it intended to be 2 player? Since the slimes don't seem to interact, it was just a matter of playing the level twice. I found the acceleration a bit high, controlling jumps was a bit hard that way.

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The idea of one button being disabled is novel and the art is cute! Is the green flashing every few seconds intended? I also got softlocked after a few levels unfortunately.

This was refreshingly simple, I picked it up in seconds! I especially like the combo mechanic, that cutting one connection breaks all subsequent ones. In a way, this game is like ours, but the reverse!

This was rad! I enjoyed the simple and snappy controls, and espeacially the particle physics theme! Some real brain teasers.

Killer art style!

Great to see a base building/strategy game in the jam! I floated the idea in my team as well, but we went a different route in the end.

I love the characters, very quirky!

That should be possible, unfortunately only in about a week once voting is done. What's your browser, if I may ask?

I found this game on the GMTK discord, really cool idea and presentation! Good job.

Thank you for playing! A combo system is a great suggestion!

Amazing concept! A real "whoa" moment when I understood the premise. Especially, great level design! 

I had to download the exe to play, the browser version doesn't work unfortunately. I couldn't get past level 2, it was a bit of a drag (pun intended :D)

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- Can I invert the Y-Axis in the museum? SOLVED: I used Steam Big picture mode to invert the y-axis manually)

-Is there supposed to be music playing? (Its in the credits but I dont hear it) SOLVED: It plays in the museum rooms

- can I enter a password on the computer using a XB1 controller (virtual keyboard?)

Very cool graphical effect on the backgrounds. I thought they were 3D renders at low resolution, but apparently they are photographs with a filter?! Looks really great! The music is sweet as well, especially love the *ding* when you get a star!

Very unique and pleasant art style!